This is slop. Or a sloppified screenshot. Why?
Why is it slop?
Because it’s AI upscaled the very least. That’s not what an NES screenshot looks like.
I see. Does it not look like that when upscaled by an emulator?
Not any emulator I’m familiar with. It upscaled it like it was a regular photo, not a screenshot of a digital program. Emulators would upscale by even multiples to keep things looking clean & sharp, and even if they were poorly scaled up they would just look blurry but normal.
This upscaling interpolates information and rounds out pixels in a really unnatural way.
Are you familiar with scaling shaders? There are several that are designed specifically to round out pixels, like superSAI, XBR4x, or HQ4x.
Personally I think they’re hideous, but some people do use them. It’s not AI.
Mori Mori Mori…
Morio Bros Radio
Itso me, Morio!
Noice. I beat Morio.
Memento Morio
At least she wasn’t in another castle anymore

That doesn’t trigger a bug?
It’s a testament to the quality of the programming and testing that they show Mario on the screen only if he’s still alive. It would be easier to just show him without conditions.
It’s not a different screen in SMB1. After you hit the axe, Mario walks to the right and the screen scrolls until the castle is off screen, revealing Peach and the ending text. It’s functionally just part of the level.
Oh okay… Never mind then :)
Also I’m pretty sure Morio falls under the screen when he dies, but still exists there and can be controlled under some circumstances.
I think that depends what you consider a bug. I thinj Mario not being present makes sense as he’s dead. The princess was saved even though Mario died, so I think it’s reasonable to say the win condition is met. What I think is definitely a bug is that you hear the death sound 2x when you do this (jump and hit the axe at the same time bowser touches you).
*Morio
Noooooooo not Morio!









