It’s a testament to the quality of the programming and testing that they show Mario on the screen only if he’s still alive. It would be easier to just show him without conditions.
It’s not a different screen in SMB1. After you hit the axe, Mario walks to the right and the screen scrolls until the castle is off screen, revealing Peach and the ending text. It’s functionally just part of the level.
I think that depends what you consider a bug. I thinj Mario not being present makes sense as he’s dead. The princess was saved even though Mario died, so I think it’s reasonable to say the win condition is met. What I think is definitely a bug is that you hear the death sound 2x when you do this (jump and hit the axe at the same time bowser touches you).
That doesn’t trigger a bug?
It’s a testament to the quality of the programming and testing that they show Mario on the screen only if he’s still alive. It would be easier to just show him without conditions.
It’s not a different screen in SMB1. After you hit the axe, Mario walks to the right and the screen scrolls until the castle is off screen, revealing Peach and the ending text. It’s functionally just part of the level.
Oh okay… Never mind then :)
Also I’m pretty sure Morio falls under the screen when he dies, but still exists there and can be controlled under some circumstances.
I think that depends what you consider a bug. I thinj Mario not being present makes sense as he’s dead. The princess was saved even though Mario died, so I think it’s reasonable to say the win condition is met. What I think is definitely a bug is that you hear the death sound 2x when you do this (jump and hit the axe at the same time bowser touches you).
*Morio