This is not thread safe.
Yes, it’s cut down for the meme.
In reality, it would probably look more like this:
public class Singleton { private static readonly Lazy<Singleton> lazy = new Lazy<Singleton>(() => new Singleton()); private Singleton(){} public static Singleton Instance { get { return lazy.Value; } } }or this:
public class Singleton { private static readonly Singleton instance = new Singleton(); private Singleton(){} public static Singleton Instance => instance; }Second is more readable.
Btw lazy; why can “second” be “zweite” or “Sekunde” depending on context??
Why can „Bank“ be a 🏦 or a 🛋️? It’s a common feature of many languages that words can have multiple meanings. It’s called Teekesselchen in German, which is funny because Teekesselchen is a Teekesselchen itself: It can either mean „small tea kettle“ or „word with more than one meaning“.
But more importantly, why is there no emoticon for bench? I had to use a couch instead.
But more importantly, why is there no emoticon for bench? I had to use a couch instead.
Yep. Unicode has lots of useless smileys but is missing some important ones. And some often used (like facepalm) are in hard-to-decipher realistic style instead of the usual round face.
And thanks for the explanation.
I don’t get it. I literally write code that looks like both of these all the time. Null coalescing is cool, and very handy sometimes. In this particular case, I’d probably write it more like the left, since it’s more standard and my coworkers would be more familiar with it, but the right obviously does the same thing and I have no issues reading it.
When you’re an old-head who recognizes the old style it is easy to read the old style.
When you’re a new-head who recognizes the new style it is easy to read the new style.
When you’ve never seen C# before, they’re both gibberish.
When you’ve got experience with both, it can get a little confusing but you’ll catch on without too much difficulty.
But its fucking wild to think the left side is more readable than the right side, simply because it is more verbose.
I have no C# experience and both styles look fine to me. /shrug
I have loads of experience with C# and both styles look fine to me. /shrug
Same here. Also, this syntax is common in modem JavaScript, I don’t get the hate.
this syntax is common in modem JavaScript
I think you might have just explained the hate 😅
Sure, but those are people who hate JavaScript for the sake of it. The rational ones hate it for its inconsistencies because the one thing JS gets right is its syntax.
It’s all pretty gibberish. It’s just unabated OOP nonsense that doesn’t serve any real purpose and is incredibly difficult to maintain (unrestricted global mutation is never a good idea).
Eh, I haven’t touched C# since 2001. I agree that the more verbose style is more explicit, and so more readable. That said, I can figure most of the new style out from context.
=>is clearly a closure declaration operator, similar to JavaScript.x ??= yis shorthand for “assign y to x if x is not set, and return x” which is kind of nice.
There must also be some shorthand going on for getter properties being the same as methods w/o an arglist (or even a
()).The only part that has me stumped is the unary question-mark operator:
private static Singleton? _instance = null;I can think of a half-dozen things that could be, but I cannot decide what it’s doing that the original question-mark-free version isn’t.As others said, it means nullable, but to put it in more intuitive, less-jargony way - it’s a question mark bc you don’t know if the value is actually there or not. It could be a Singleton, but it isn’t until you check if there is a value. Whereas if you have, idk,
int ano question mark, then you’re saying you actually have data.Essentially with C# 8, they “removed” null and reused the idea of null references in creating what is essentially an Option like in other languages. You either have some data of some type, or none (a null reference, in this case). By default, everything has to be there. Then when you need null, e.g. you may not have something initialized or an operation could fail, you explicitly grab for it. Thus it reduces null pointer bugs. If you don’t need nullability, you can ensure that you don’t accidentally write in an issue. It safety checks statements and parameters.
Thanks. That makes a hell of a lot more sense now.
I agree that the more verbose style is more explicit, and so more readable.
On its face, its readable. But when you’re dealing with 10,000 lines of code in a file, it becomes this ugly morass of extra nothingness to scroll through.
The only part that has me stumped is the unary question-mark operator: private static Singleton? _instance = null;
It transforms a strict variable into a nullable variable. I most commonly see it with primitive types.
So, for instance
int myInt = null
is an illegal assignment, but
int? myInt = null
works fine.
Why does a public class instantiation need this? Idfk. That might be extraneous. But I wouldn’t throw away the whole code block rewrite over that one character.
The question mark makes it nullable
My favourite operator to go with the question mark is the exclamation mark. I remember it as the “I swear to God I’m not null!” operator.
You’ll write whatever is in the guidelines at the place that pays your wage. But I’ll take issue with people trying to be smart and trying to cram a complete function into one overly complicated line.
Is… Its that a fork bomb…? Stored inside a class?
Edit:
Nah I’m a dummy it don’t do that at all.
Looks like there’s just a private constructor and a public getter for the instance.
With no indication of why we should think such a thing should be. Singletons are sometimes useful, but they are the wrong answer to your problems more often than the right one. Even where they are a good answer to your problem a class should rarely enforce its own singletonness.
Idk. Depends entirely on what kind of code you’re writing. Singletons are extremely useful patterns for video games, for example. There should never be multiple instances of classes that handle things like game state, achievement unlocking, display/resolution managing, etc.
If they didn’t enforce their own singletonness then you’d have to always launch the game using the exact same startup routines, to ensure that only one of each ever gets instantiated. But game engines typically divide the game into something like “scenes”, which logically divide code and assets to only what’s relevant for that area of the game. When testing a specific level/area/scene, It’s extremely handy to have a singleton class exist in every scene, that acts as that startup routine, so you can start the game from any scene, and when you load in another scene through gameplay, the singleton class itself makes sure no duplicates exist, instead of having some kind of manager that keeps track of all that (which itself would also have to be a singleton, so you’d just be kicking the can down the road).
Please don’t make me tap the Gang of Four’s Design Patterns book
That book did immeasurable damage to the software industry
Da fuck?!
Where doe it declare it’s a public property? Is it some kind of default now? Everything you write becomes one?
Right there where it says “public”. What are you talking about?
Gary should learn about Lazy<T> and stop reinventing the wheel.
I put blame on any of his senior coworkers who didn’t use this as a teaching opportunity during PR.
Or just
services.AddSingleton<X>. There’s plenty to criticize in C#, or any language, but this ain’t it. Most of the new language features just make the code shorter without loosing clarity. Really liking newer C# versions.Also, Lazy is thread safe. Gary’s code is not.
The problem with Gary is thinking that Singletons are ok to write in the first place.
I seen people use singletons in C++ for a single function. There was no justifying context either they just didn’t think of putting the function in some namespace.
Microsoft hasn’t been known for good engineering for… a long time, but this seems like the type of idea an undergrad with zero real world experience might come up with (or I guess AI).
This is why I avoid corporate languages like this. Swift and Go are also on my “hell no” list.
What’s wrong with this? I don’t get it. Perfectly understandable code to me. Can someone explain?
Looks a lot like more syntax sugar to me, to hide boilerplate code. It’s not necessarily a bad thing, but it can obfuscate the actual meaning of the code for the sake of brevity. What does
A ??= Bdo at a glance, for example?It’s not exclusive to C# or “corporate” languages either. Rust has a fuckton of syntax sugar that makes it difficult to read.
A ??= BIs just
If (A == null) { A = B; }And that improves readability, how? Don’t get me wrong, I’m a big fan of the Elvis operator, but chaining multiple null coalescing assignments into a one-line expression is a chore to decipher.
By the way, you forgot to return the result.
And that improves readability, how?
Because null checks are an extremely common operation to have to do, and this let’s your code read as just the business logic without these constant null checks breaking things up by multiple lines.
It’s only not readable to you because you’re not used to them. That’s the case for literally every bit of new programming syntax that comes along.
you forgot to return the result.
What result? The result is A being assigned a value. That’s the result.
Old programmers shouting at clouds.
(Old programmer here, I just shout at differently shaped clouds than this one.)
Edit: I am not sure if the respondents to this comment think I have a horse in this race. I said I don’t and that I shout at different clouds. I am just here answering a question.
Another old programmer here, and I don’t see the issue. C# gets better with every release and the null coalescing assignment operator is very handy. It also exists in JavaScript.
I feel like it boils down to understanding that operator. I’m a TypeScript developer by trade so I had no issue understanding this. 🤷♂️
Ruby has it as well:
a ||= b # which means a = a || b # wich is the same as a = b if !a # which rubyists like to write as a = b unless a # or as ternary a = a ? a : bThat’s way too many ways of doing the same thing, yuck.
But you’re saying the idiomatic way is to use
unless, rather than the actual operator for this?






