Looks a lot like more syntax sugar to me, to hide boilerplate code. It’s not necessarily a bad thing, but it can obfuscate the actual meaning of the code for the sake of brevity. What does A ??= B do at a glance, for example?
It’s not exclusive to C# or “corporate” languages either. Rust has a fuckton of syntax sugar that makes it difficult to read.
And that improves readability, how? Don’t get me wrong, I’m a big fan of the Elvis operator, but chaining multiple null coalescing assignments into a one-line expression is a chore to decipher.
Because null checks are an extremely common operation to have to do, and this let’s your code read as just the business logic without these constant null checks breaking things up by multiple lines.
It’s only not readable to you because you’re not used to them. That’s the case for literally every bit of new programming syntax that comes along.
Looks a lot like more syntax sugar to me, to hide boilerplate code. It’s not necessarily a bad thing, but it can obfuscate the actual meaning of the code for the sake of brevity. What does
A ??= Bdo at a glance, for example?It’s not exclusive to C# or “corporate” languages either. Rust has a fuckton of syntax sugar that makes it difficult to read.
A ??= BIs just
If (A == null) { A = B; }And that improves readability, how? Don’t get me wrong, I’m a big fan of the Elvis operator, but chaining multiple null coalescing assignments into a one-line expression is a chore to decipher.
By the way, you forgot to return the result.
Because null checks are an extremely common operation to have to do, and this let’s your code read as just the business logic without these constant null checks breaking things up by multiple lines.
It’s only not readable to you because you’re not used to them. That’s the case for literally every bit of new programming syntax that comes along.
What result? The result is A being assigned a value. That’s the result.