Does it still have that weird problem where you’re not allowed to modify surfaces because of the way you created them? Last time I tried using it, I couldn’t create a mirror copy of a shape and then edit the mirror. I could only edit the source, which then applied the changes to all the parts.
The whole point of the 1.0 release is about mitigating the topological naming issue, (TNP). All 3cad program have problems with it. It can’t ever be fixed, only mitigated. You can break Fusion or SolidWorks just like FreeCad, (I’ve done it). At best the software can only fail a gracefully as possible.
I’ll mention this fix is aimed at mitigating toponaming primarily for sketch attachment. Some features still struggle with toponaming, namely chamfers and fillets. But in any case, it’s a massive step forward and makes FreeCAD much easier to recommend! Until now I’ve been using Realthunder’s fork since toponaming was such a headache to resolve manually.
Does it still have that weird problem where you’re not allowed to modify surfaces because of the way you created them? Last time I tried using it, I couldn’t create a mirror copy of a shape and then edit the mirror. I could only edit the source, which then applied the changes to all the parts.
It does but from my testing only on impossible shapes. Like two triangles mirrored at the tip with a width of 0.
It has other issues still, but the app is stable.
Nice, good to hear.
The whole point of the 1.0 release is about mitigating the topological naming issue, (TNP). All 3cad program have problems with it. It can’t ever be fixed, only mitigated. You can break Fusion or SolidWorks just like FreeCad, (I’ve done it). At best the software can only fail a gracefully as possible.
I’ll mention this fix is aimed at mitigating toponaming primarily for sketch attachment. Some features still struggle with toponaming, namely chamfers and fillets. But in any case, it’s a massive step forward and makes FreeCAD much easier to recommend! Until now I’ve been using Realthunder’s fork since toponaming was such a headache to resolve manually.
I didn’t know that! From the other comment, sounds like it’s basically fixed.
They still have somethings to cleanup and tweak to make the guessing better and more reliable. But it’s on it’s way for sure.