
I kinda like it. It’s just neat enough.
A lot of old city plats follow the exact pattern of that square, so I’d be curious what the sequence of development was.
Here’s another one:

Missoula, MT
Inb4 Hank Green does a video about this.
It’s actually a good story, too. I’m on mobile and not really qualified to tell it, however.
Two lawyers got in a pissing contest on developing the land they owned.
My great-grandfather apparently had a story about it. It involved lots of booze, a prostitute, and a horse. Then again most of his stories had the same theme so the truthfulness of the story is up for debate.
Missoula is a bit odd on a few things. I attended Hellgate elementary - yes that’s the name of the school.
It was a golf course. A sex golf course. For ghosts!
Downtown Denver:

At least with places like Denver and other western cities it’s pretty straightforward how it happened - everything built along the river. Access to the river was key.
Being a boom/bust city means that a much later boom they adjusted.
Then even older cities (think Boston) grew before any opportunity at planning could happen.
Denver was two cities - Aurora and Denver. One was built to align with the river, the other with compass points and then they grew big enough to smush into each other and neither was willing to concede to the other.
Also Denver’s namesake, a Kansas politician, never even visited. It was a failed attempt to lure him here.
(minor correction: Auraria was the name:
https://www.uncovercolorado.com/auraria-colorado-history/ )OMG thank you - brain fart on my part!
This is the part in Sim City where I restart.
Aw, now I miss Sim City 2000
Cities and Skylines isn’t too far off from that sim city 2000 vibe, if you need a fix
I’ll check that out! Thanks for the rec!
Just avoid cities skylines 2. It’s just a cash grab
IMO the painful thing about it is that it was clearly just too ambitious of a simulation and they made it unmanageable, so then they backpedaled and made it too easy by having a lot of the systems automatically balance themselves (electricity from neighboring cities, for instance)
Yeah, Cities Skylines had traffic that was reactive to design. I’ve played some CS2, and while some things are improved (like lane connection), it feels like the traffic is just simulated sprites based on a traffic congestion variable for the area or something. Upgrading roads sometimes helps, but providing better routes doesn’t always help like you would expect. It feels very disconnected and rewards linear progression rather than skillful or smart gameplay. I still play CS1 and I check in on CS2 once or twice a year to see if it still sucks. I did enjoy the bike patch to some degree, but the gameplay in general just seems artificial and lame. CS1 may be old with mediocre graphics, but it’s still a 9/10 game in my opinion and you can buy in cheap nowadays to get caught up on DLCs and such. I have nearly everything except the radio packs. The menus are inconsistent and the way they organize things doesn’t always make intuitive sense. I think they would be better off recreating CS1 on a more modern engine than trying to reinvent a masterpiece. For me CS2 was the biggest disappointment of the gaming decade. With that said, lots of games sucked on release. Fallout 76 grew into it’s shoes, Stalker 2 was panned at release and is now much more highly regarded. I hope CS2 finds its way back into sync with the community, but I’ll be enjoying CS1 and other games until that happens. Thankfully MS hasn’t completely destroyed Minecraft. I practice city design on a much smaller scale on there (more “place making”, less traffic management, more roleplay, less mechanics).
The GoG version of SimCity 2000 runs fine in wine. The originals, not so much.
https://appdb.winehq.org/objectManager.php?sClass=application&iId=504
Sim City 4 is the best version of the Sim City games, and is 75% off on GOG right now, $5 / £4.
Cities Skylines 1 is the best modern city builder, 3D and a lot of fun plus well designed. But only really worth it when it’s on sale; lots of DLC and overpriced as a package when not on sale. Avoid Cities Skylines 2 - it’s just not fun and hasn’t been fixed - maybe they will one day fix but I doubt it 2.5 years in…
Imagine what Cities Skylines could have been without Paradox’s super monetization plan
Lol I was just thinking “this sounds like Stellaris” then you say it’s Paradox
Pssst…just pirate it with all DLC.
The original developer has literally been pulled off of Cities Skylines 2. Maybe the little developer that Paradox put on it to crank out DLCs will do a good job and fix it, but I doubt it.
My favorite is how 15th St just boings off of Colfax (15th ave)
I can’t see the pic in your comment, but I am gonna guess Broadway and Lincoln between 19th and 20th?
Interestingly enough, Denver has 3 main grids:
The range and township grid as the typical NS/EW grid, the Araria grid by DU which is largely built over, and the downtown grid, the last two of which are aligned to Cherry Creek and the Platte River, though I’m not certain which one to which waterway. If it wasn’t for one-ways, that area would be screwed up beyond belief. As it stands, it just looks a little odd and everyone needs to try to pick their lanes in advance. :D
Reminds me of this place:

(I remember just walking to school and it felt weird walking on a “slanted” street lol)
Old train tracks?
Sort of… its a subway… built over ground… right over the street… (colored lines are the subway)


Omg this is so nostalgic… just looking at the streetviews…
This was basically what “my world” looked like when my family first immigrated to the US…
At some point that was probably above ground. The reason many cities have these section not aligned is because they were aligned to the train tracks, not to a compass.
So you’re saying that they were on the ground, but then they took it apart and built the little “bridge” thing so now it’s above the street?
There was most likely an older train line there. Then it was ripped up and rebuilt on the bridge for local train traffic.
Someone followed true north, and someone followed magnetic?
Someone followed north and someone followed the coast line. This is in Jacksonville Beach, FL
The kinda shit I do in cities skylines when I get bored
Or cities skylines 2 because the grid system is shit and breaks if you sneezed in the last decade.
Is it still shit?
I was hoping it was going to do a No Man’s Sky.
It’s getting much better. It’s not perfect yet. It’s not even as good as cities 1. But it’s much better than launch.
There’s still some hope with new company but it really feels like a cracked gamble. I’ll check back in September… again…
This was the intern using grid north instead of magnetic north, maybe?
One neighborhood in my town has streets at just the perfect angle for the winter sun to line up in the afternoon.
Maybe everything depends on whatever rule of thumb some 18th century surveyor heard was in style.
Would make sense to avoid people driving through the area. Grid patterns in general are kinda bad when it comes to traffic
Idk why, but this is oddly satisfying to me.
Is this the most efficient way to store 17 houses?
So much more room for delicious maple syrup.
Waffle.
They probably did it so they could squeeze one more house in when building the track.
Looks like it went askew between 1943 and 1949
Indianapolis built the central mile square of streets aligned with magnetic north, but then the rest of downtown aligned with true north. It’s almost aligned, which causes problems at that border.
I’ve lived here for years and never realized that’s why everything in the center looked slightly off center. Thanks!
I lived downtown for a couple of years and drove north on Illinois street to get to work. This swerve as it crossed 16th street and the corresponding confusion to drivers just about killed me a few times.

It’s a Moiré!









