To a lesser degree this is exactly how I dealt with one of the fights in the Goblin Temple - there’s a bridge over the spider pit, and I essentially triggered the fight, retreated across the bridge where my other three characters were waiting with bows in an elevated position, then used my melee characters to prevent him from getting off the bridge.
Then I blew up the bridge. His flaming carcass fell to the spiders below, but alas…he was already dead.
In the goblin temple doing the drow battle, I came in from above where the only way they could get to me was to climb a ladder and then jump. They had no direct access to me.
I lobbed arrows and spells at them, and anyone brave enough to climb and then make the jump I immediately shoved back down to their death.
I like how the game caters to all play styles. Like I’ve always been drawn to the thief/rogue play style as my main. So in the group setting I’ve had a blast using her as a scout role too. See where enemies are, find the perfect ambush spot, then send my tank in to either trigger shit and surprise everyone or lure them into my ambush. As I play I feel like that’s what the game was designed for.
But then you see all these other players and play styles and realize they catered to everything. They designed encounters to make tons of playstyles viable. That’s just outstanding world design.
I sent the Archers and wizard to the roof, then when the guy pushed my Warlock off the beams, I hit him with and eldritch blast that sent him down the dark hole.
I had no clue it would send him flying that far. It sucked that when his body flew away, his tadpole was lost.
The Gith ambush party can be snuck up behind and have an overpass/gateway loaded up with barrels. Killed both of the archers and left the miniboss on 2 health.
Then found out how good “conjure woodland being” is. Free spike growth and entangle for a single 4th level slot. Combine with spore druid to get a spore zombie and a regular zombie.
To a lesser degree this is exactly how I dealt with one of the fights in the Goblin Temple - there’s a bridge over the spider pit, and I essentially triggered the fight, retreated across the bridge where my other three characters were waiting with bows in an elevated position, then used my melee characters to prevent him from getting off the bridge.
Then I blew up the bridge. His flaming carcass fell to the spiders below, but alas…he was already dead.
12/10, would do it again.
In the goblin temple doing the drow battle, I came in from above where the only way they could get to me was to climb a ladder and then jump. They had no direct access to me.
I lobbed arrows and spells at them, and anyone brave enough to climb and then make the jump I immediately shoved back down to their death.
It was great.
I like how the game caters to all play styles. Like I’ve always been drawn to the thief/rogue play style as my main. So in the group setting I’ve had a blast using her as a scout role too. See where enemies are, find the perfect ambush spot, then send my tank in to either trigger shit and surprise everyone or lure them into my ambush. As I play I feel like that’s what the game was designed for.
But then you see all these other players and play styles and realize they catered to everything. They designed encounters to make tons of playstyles viable. That’s just outstanding world design.
I sent the Archers and wizard to the roof, then when the guy pushed my Warlock off the beams, I hit him with and eldritch blast that sent him down the dark hole.
I had no clue it would send him flying that far. It sucked that when his body flew away, his tadpole was lost.
In Act 2, spoiler warning
The Gith ambush party can be snuck up behind and have an overpass/gateway loaded up with barrels. Killed both of the archers and left the miniboss on 2 health.
Then found out how good “conjure woodland being” is. Free spike growth and entangle for a single 4th level slot. Combine with spore druid to get a spore zombie and a regular zombie.