In the goblin temple doing the drow battle, I came in from above where the only way they could get to me was to climb a ladder and then jump. They had no direct access to me.
I lobbed arrows and spells at them, and anyone brave enough to climb and then make the jump I immediately shoved back down to their death.
I like how the game caters to all play styles. Like I’ve always been drawn to the thief/rogue play style as my main. So in the group setting I’ve had a blast using her as a scout role too. See where enemies are, find the perfect ambush spot, then send my tank in to either trigger shit and surprise everyone or lure them into my ambush. As I play I feel like that’s what the game was designed for.
But then you see all these other players and play styles and realize they catered to everything. They designed encounters to make tons of playstyles viable. That’s just outstanding world design.
In the goblin temple doing the drow battle, I came in from above where the only way they could get to me was to climb a ladder and then jump. They had no direct access to me.
I lobbed arrows and spells at them, and anyone brave enough to climb and then make the jump I immediately shoved back down to their death.
It was great.
I like how the game caters to all play styles. Like I’ve always been drawn to the thief/rogue play style as my main. So in the group setting I’ve had a blast using her as a scout role too. See where enemies are, find the perfect ambush spot, then send my tank in to either trigger shit and surprise everyone or lure them into my ambush. As I play I feel like that’s what the game was designed for.
But then you see all these other players and play styles and realize they catered to everything. They designed encounters to make tons of playstyles viable. That’s just outstanding world design.