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Screenshot of a tumblr post by greatlordfluffernutter:

AAA Games: We’ve created a massive open world 500x larger than our previous game with a grand total of two (2) sidequests that have been copy-pasted all over the map. That way, you have many different ways to climb a tower to find where to shoot stealth mechanics base building zombies buy the tarnished pass today!

Steam Indie Games: We had the great idea of taking Sekiro’s combat system and making into a rhythm game! We then decided to make it a roguelike deckbuilder so we wouldn’t have to design a progression system or level layouts and the player can just reset runs until the game becomes good via monkeys and typewriters.

Itch.io Games: I made a 2 hour long game about the trauma of growing up as a closeted trans girl presented via metaphor of being a stowaway on a 25th century cargo ship delivering goods between Hong Kong and The Greater Empire of Americana. It’s also a roguelike deckbuilder.

  • TipRing@lemmy.world
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    14 hours ago

    Noita is a game of scarcity and making the most of what you have to eek out a victory.

    Noita is a game about exploration and discovery with every new discovery likely finding the New Game button for you.

    Noita is a game about adventure and quest completion.

    Noita is a game about abundance and becoming god.

    It takes on average 60+ hours and 100+ attempts to finish the game for the first time and the community refers to this as “beating the tutorial”. The game is insanely deep and in defiance of modern game design refuses to sign post any information aside from the basic controls.