Some parts of the process are truly a waste of time, though. My DM uses ChatGPT to generate loot, and from time to time random encounters. It really doesn’t matter, and it doesn’t prevent him from making a good story and good places to explore.
AI is there to speed boring things up. I won’t blame him to not want to scroll d20pfsrd for hours to decide what to give us. And I prefer an AI generated (or usually retouched) map over no map at all or more sparse gaming sessions.
those are incredibly simple functions that likely have been done for free by simple websites for decades, to say nothing of manual tables for randomizing with dice you can find in books or free online. using ai for them is just a waste and probably gives the same generic group of answers all the time.
The post is basically saying that automating any part of a DnD campaign is wrong, because you don’t take part of a creative process. I argue that automating some part of a TTRPG is beneficial, because there are boring and low-value parts. You can despise LLMs for valid reasons, but we do use them to solve a real problem. Now, if there are other tools that could make the same job while using less computing power, why not. Meanwhile, LLMs are easy to use and can adapt their content to the actual context with low effort on the DM end.
I won’t shame my DM for not having the time to draw everything by hand, every week, which is what this post is about. We all have a life outside of our hobby.
Some parts of the process are truly a waste of time, though. My DM uses ChatGPT to generate loot, and from time to time random encounters. It really doesn’t matter, and it doesn’t prevent him from making a good story and good places to explore.
AI is there to speed boring things up. I won’t blame him to not want to scroll d20pfsrd for hours to decide what to give us. And I prefer an AI generated (or usually retouched) map over no map at all or more sparse gaming sessions.
Ever heard of donjon? It’s been around since 2009 and does all of that without the risk of an incorrect answer or the widespread deforestation.
Nope, never heard of it. Shame on me, I don’t have the time, knowledge or resources to be an effective DM.
Ah good ole donjon. Found them from a random Stumbleupon button push over 15 years ago and they’ve been in my bookmarks bar ever since lol
Yeah, whenever I think “well ai could do X” donjon just already does it better
I mainly use it to create descriptions, can donjon do that?
those are incredibly simple functions that likely have been done for free by simple websites for decades, to say nothing of manual tables for randomizing with dice you can find in books or free online. using ai for them is just a waste and probably gives the same generic group of answers all the time.
The post is basically saying that automating any part of a DnD campaign is wrong, because you don’t take part of a creative process. I argue that automating some part of a TTRPG is beneficial, because there are boring and low-value parts. You can despise LLMs for valid reasons, but we do use them to solve a real problem. Now, if there are other tools that could make the same job while using less computing power, why not. Meanwhile, LLMs are easy to use and can adapt their content to the actual context with low effort on the DM end.
I won’t shame my DM for not having the time to draw everything by hand, every week, which is what this post is about. We all have a life outside of our hobby.
That’s not how i interpreted it.
To me it’s saying that “not enough time, therefore AI” is a bad excuse, and is conceding that you’re not doing your job as a DM.
Rather, it is preferable to use the time you do have with non-llm tools so that the experience is more enjoyable for all.