Zizzy@lemmy.blahaj.zone to 196@lemmy.blahaj.zoneEnglish · 5 days agoMMO Quests Rulelemmy.blahaj.zoneimagemessage-square106linkfedilinkarrow-up1457
arrow-up1457imageMMO Quests Rulelemmy.blahaj.zoneZizzy@lemmy.blahaj.zone to 196@lemmy.blahaj.zoneEnglish · 5 days agomessage-square106linkfedilink
minus-squareVaresti@lemmy.ziplinkfedilinkEnglisharrow-up12·4 days agoUsually, I’d assume that the act of killing them would destroy the desired object in most encounters. But that’s just my personal headcanon.
minus-squaregrrgyle@slrpnk.netlinkfedilinkEnglisharrow-up11·4 days agoI did the same kind of justification, but it’s a design decision to pad out the activity with a gambling adjacent pattern. If the drop rate was 100% no one would question it.
minus-squaregandalf_der_12te@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up3·3 days agoit would make sense if it was 90% drop rate, as you mostly harvest correctly but sometimes make a mistake …
minus-squaregrrgyle@slrpnk.netlinkfedilinkEnglisharrow-up3·3 days agoDo we just need a “harvesting” skill that affects drop rate?
minus-squareILikeBoobies@lemmy.calinkfedilinkEnglisharrow-up8·4 days agoIt begins feeling repetitive. Even though it’s less repetitive than the current system.
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·3 days agoYep, the slot machine algorithm (a bucket fills up with every coin, the fuller the bucket the more plausible the win).
minus-squareZizzy@lemmy.blahaj.zoneOPlinkfedilinkEnglisharrow-up3·4 days agoi mean some quests are 100% drop rate, and i for one like the variety. Does it make a huge difference? Not really but its still feels nicer
minus-squaregrrgyle@slrpnk.netlinkfedilinkEnglisharrow-up3·4 days agoIf you like it then you like it I guess. I never got those kinds of quests, personally
Usually, I’d assume that the act of killing them would destroy the desired object in most encounters. But that’s just my personal headcanon.
I did the same kind of justification, but it’s a design decision to pad out the activity with a gambling adjacent pattern. If the drop rate was 100% no one would question it.
it would make sense if it was 90% drop rate, as you mostly harvest correctly but sometimes make a mistake …
Do we just need a “harvesting” skill that affects drop rate?
It begins feeling repetitive.
Even though it’s less repetitive than the current system.
Yep, the slot machine algorithm (a bucket fills up with every coin, the fuller the bucket the more plausible the win).
i mean some quests are 100% drop rate, and i for one like the variety. Does it make a huge difference? Not really but its still feels nicer
If you like it then you like it I guess. I never got those kinds of quests, personally