• theunknownmuncher@lemmy.world
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    3 days ago

    Wow the person that wrote this article clearly does not understand how open-source or piracy works. Using a closed-source game engine is not a factor in mitigating piracy, at all. Using an open-source game engine does not make Slay the Spire 2 open-source “by proxy” or otherwise.

    • folekaule@lemmy.world
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      3 days ago

      This is mostly true, but it depends on the license. Godot is MIT so they’re fine.

      It usually depends if you link against/embed their code. For example if the library is GPL (LGPL is usually fine) then your game code may be liable to become GPL as well.

      The moral of the story is to always check the license of your dependencies before distribution.

        • folekaule@lemmy.world
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          3 days ago

          Oof I saw that on HN but didn’t read up on it yet.

          I’m a supporter and defender of open source, but I do have to watch for these things regularly in my $dayjob. However I would never propose this as a workaround. All the issues of trusting AI generated code side, this is just disingenuous in my opinion.

          • kalpol@lemmy.ca
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            3 days ago

            It’s basically trading all the advantages of open source just to get rid of the license.

            I also note it doesn’t appear to be working at the moment.

            • SmoochyPit@lemmy.ca
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              2 days ago

              You might’ve “eaten the onion” a bit. It’s satire, read the full page cuz it’s actually a banger.

              But I think a similar thing is actually happening at a larger scale with LLMs trained on FOSS code.

              Also the increased demands put onto FOSS maintainers by vibe-coded contributions and by “AI-powered” analysis tools are a problem in their own right.