I have about 500 hours in the game with 4 complete start to finish runs and I feel like I have barely brushed the surface of what is possible in the game. If ever there was a video game that managed to capture the essense of the table top game, particularly the lack of limits due to it being more of an improv game than a numbers game, Baldur’s Gate 3 is it. If you can think you, there’s a good chance you can do it.
Well, in general, there’s eight different origins you can pick, all with unique scenes, dialogue and story choices. You can even get a unique evil ending with each one.
More specifically, there’s Quil Grootslang, a dragonborn bard who only shows up in camp if you’re playing as Dark Urge, and if Alfira is unavailable when her scene would usually trigger. Despite being a replacement character, you can talk about her with a dragonborn bard in the Lower City, but only if you actually met her.
There’s also Honk, a half-orc bartender who is proven to exist through notes, but only shows up physically to replace his bother Henk during a Karlach romance exclusive cutscene if Henk is unavailable. Honk has his own voice actor, and is referenced by name in spoken dialogue.
I have about 500 hours in the game with 4 complete start to finish runs and I feel like I have barely brushed the surface of what is possible in the game. If ever there was a video game that managed to capture the essense of the table top game, particularly the lack of limits due to it being more of an improv game than a numbers game, Baldur’s Gate 3 is it. If you can think you, there’s a good chance you can do it.
Can you shed light on the possible variations, aside from evil runs?
Well, in general, there’s eight different origins you can pick, all with unique scenes, dialogue and story choices. You can even get a unique evil ending with each one.
More specifically, there’s Quil Grootslang, a dragonborn bard who only shows up in camp if you’re playing as Dark Urge, and if Alfira is unavailable when her scene would usually trigger. Despite being a replacement character, you can talk about her with a dragonborn bard in the Lower City, but only if you actually met her.
There’s also Honk, a half-orc bartender who is proven to exist through notes, but only shows up physically to replace his bother Henk during a Karlach romance exclusive cutscene if Henk is unavailable. Honk has his own voice actor, and is referenced by name in spoken dialogue.