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Joined 2 years ago
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Cake day: June 21st, 2023

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  • Considering it’s the norm when you aren’t doing something genre typical to take two ir more genres and just smoish the names together. This way you get things like blackened death metal (black plus death) or epic gothic power metal (take a guess). Now smoosh those teo examples together and you get something like blackened gothic melodic death metal. See that there, now we get into the transformative properties of metal subgenres. Death metal with a bit more melody and structure, which power metal has in spades, becomes melodic death metal.

    Fun isn’t it? Also I may have bullshitted together half of the above. But it is a real thing

    https://m.youtube.com/watch?v=j6WYhOHRmDs






  • Pillars of Eternity 2 took a different approach to resting by making pretty much everything encounter based, except for some “ultimates”. Was a while since I played it last but boy was it refreshing to not “needing” to rest after every encounter. The first game was more traditional with most things returning on rests. Two classes though were entirely encounter based and I used them in pretty much every run. Chanter (Bard) and Cipher (Psyker). Also Larian’s two previous cRPGs (Divinity: Original Sin 1 and 2) don’t use rests.

    But resting is a core feature in D&D and in the tabletop there is the trope of the five minute adventuring day for a reason.