Wow, incredible news! So many memories
Wow, incredible news! So many memories
That’s not as true as it’s been : they’ve published kernel modules as opensource. It’s clearly not perfect nor comparable to what AMD or Intel do/did, but it’s way better than when Linus raised that finger ;)
I’ve had a blast playing Smokin’ Guns : https://www.smokin-guns.org/downloads
(Veloren is pretty awesome too, in a completely different way : https://veloren.net/ )
End users (so to speak) usally don’t buy full parmesan wheels, anyway ;)
Great, I guess I just jumped off that ship before it became cool again ;)
Thanks for the insightful update.
To this guy, yes, though less to this article (that is pretty watered-down) than to the regular rants he posted to friendica/zot/… on that particular subject. Thanks for spotting his interview, though, brings black memories
What do you mean by specifications?
This was a few years back, and my memory isn’t that great, but from I recall : Diaspora had a rather privileged childhood, in the form of a very successul kickstarter. And they basically were the cool kids back then, and as such they didn’t follow any existing protocol (which, at that time, would have been either OStatus or XMPP, basically) and went their own way. Federation at that time wasn’t that much of a hype, but still they (rightfully) felt it would be great to document their protocol, and they published (some sort of) specification.
At the same time, Friendica’s author (which then went to built several other socialnetworking tools/platforms, as RedMatrix, Huzbilla, Zap, Zot, …) spent some time trying to federate his tools (can’t remember if it was Friendica or RedMatrix) with Diaspora. And was appalled by how unusable the specification was. From what I understood, at least.
It’s been there much longer, for one thing. But from what I recall, it’s been a mess specs-wise. I do especially remember Friendica/Zot’s author despairing over how little they followed their own specifications. I’m not sure they’re still relevant today
It’s more for CYOA-like games, but Twine is pretty good and has a graph-like editor. Of course, if you want to do anything more complicated than “if (choice) go (page)”, you might need some code. But for the basics it works without.
Totally, not to mention setting a huge precedent on the path of a better SC. Don’t get me wrong, I definitely AM excited by LK99 ;)
There are actually people (e.g. https://www.twitch.tv/andrewmccalip) who are currently trying to replicate this. But from what early (internet) experts said, even if it works, is replicable and legit, it wouldn’t allow much current through it, about a quarter of amp. Still promising, but not as groundbreaking as initially put.
I don’t use such a machine myself, but those are tools which I would turn to if I had :
The first one is just a library (i.e. building blocks), while the second looks more like a complete solution - based on Linux’ most used vector software Inkscape.
For what it’s worth, that same github user already reverse-engineered the game : https://github.com/skynettx/raptor and this one should be able to compile on modern platforms.
There is probably a story behind the source release, I wonder what it is…