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Joined 1 year ago
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Cake day: July 12th, 2023

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  • Other comments seem not to mention the Real Debrid bit, so I’ll focus on that here:

    Personally, I use my preferred debrid service to reduce the amount of stuff I need to store. You can mount the files you’ve got saved in your debrid using rclone with the webDAV creds that Real Debrid gives you.

    You should probably use rogerfar’s rdt-client, even if you only use real Debrid to download torrents without using your own ip. It implements the qBittorrent API so you can point *arts at it as a download client. It’s got a couple of modes, so you can either have the files downloaded or symlinked from the mount discussed above.

    Zerg from DebridMediaManager is something I’ve heard good things about, but i haven’t been able to try it as its source-available for a fee, which i disagree with.


  • I don’t think people hate discord as a host for some communities, but there definitely is a growing rejection of it among FOSS contributors.

    It sucks as a place to store knowledge. The search sucks, it’s not indexable by search engines, and requires an account to use. As another commenter on this post said, it combines the worst parts of IRC and webforums.

    There are better ways to organise a FOSS project, and people are unhappy that some projects still choose discord.


  • Whilst it would be lovely if us Englishmen didn’t have student loans, they could be a whole lot worse. We only pay them once we earn over a certain threshold, and they’ll disappear after 30 years. Plus our unis are funded in large part by international students (which has its own issues), so Brits’ course fees are slightly subsidised.

    Not good, but hey at least it’s not the US(!)











  • Continuous.

    Instead of jumping from 1 to 2 to 3, we move smoothly across all (typically real) numbers. Obviously this would go to infinity almost every time because there are infinite real numbers between any two distinct real numbers. So instead, we merge it into a bunch of skinny rectangles with their bottom on the x axis and the top at the value of the function for the start of the rectangle. As we shrink the width of the rectangles, it approaches the continuous notion.

    Continuous means “smooth” - there are no jumps Discrete means there are jump

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