Ooh, decompiling would probably also be super-useful for seeing how things were done. Thanks, and that’s great news about your colleague’s kid!
Ooh, decompiling would probably also be super-useful for seeing how things were done. Thanks, and that’s great news about your colleague’s kid!
Yeah, I’d read that about C++. But Godot and Unity seem to be the favored recommendations here, so we’ll give those a go!
I don’t know how my generation survived before YouTube! I’ve found that *literally *anything I’ve needed to know, someone has uploaded a video tutorial on how to do it.
I’d been looking at those books! There are some saved on my Amazon wishlist, I might pick a couple up for when he comes back from vacation.
That’s two votes for Godot – we’ll take a look into that!
Thanks! Looking into Godot, people seem to agree that it’s great for 2D games and Unity is better for 3D, but apparently you can also use C# in Godot. We’ll have to check that out!
That’s what I was concerned about; there are several programs out there that say they’ll make it easy for you to create games, but they’re like drag-and-drop modules with no coding involved and that’s not going to help in the long run. Thanks for your suggestions!
Cool! I’ve sent him the link to this, much appreciated!