Maxxus@sh.itjust.works to Lemmy Shitpost@lemmy.world · edit-214 days agoCrying is a free actionsh.itjust.worksimagemessage-square26linkfedilinkarrow-up110file-textcross-posted to: programmer_humor@programming.dev
arrow-up110imageCrying is a free actionsh.itjust.worksMaxxus@sh.itjust.works to Lemmy Shitpost@lemmy.world · edit-214 days agomessage-square26linkfedilinkfile-textcross-posted to: programmer_humor@programming.dev
minus-squarecub Gucci@lemmy.todaylinkfedilinkarrow-up0·15 days agoJava is neat: you just get what you write. There are things that really makes you cry and Java is not among them
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up1·15 days agoJust make the 200 line boiler code setup to make some system.stuff.thingy.log.println(“hello world”); Then it’s not compatible with the installed vm.
minus-squareSubArcticTundra@lemmy.mllinkfedilinkarrow-up1·14 days agoTheres always Kotlin, which is like Java but for humans
minus-squareAlk@sh.itjust.workslinkfedilinkarrow-up0·15 days agoIt makes me cry when modded minecraft uses 100% of my CPU and eats up 20gb of ram. (This is only a little bit java’s fault)
minus-squarecub Gucci@lemmy.todaylinkfedilinkarrow-up1·15 days ago Java should not be used for game engine design. Stop-the-world events and poor shaders support do not help. JVM eats as much memory as you give it, so try playing with -Xmx param
Java is neat: you just get what you write. There are things that really makes you cry and Java is not among them
Just make the 200 line boiler code setup to make some
system.stuff.thingy.log.println(“hello world”);
Then it’s not compatible with the installed vm.
Theres always Kotlin, which is like Java but for humans
It makes me cry when modded minecraft uses 100% of my CPU and eats up 20gb of ram. (This is only a little bit java’s fault)
Java should not be used for game engine design. Stop-the-world events and poor shaders support do not help.
JVM eats as much memory as you give it, so try playing with -Xmx param