Day 9: Disk Fragmenter

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • You can send code in code blocks by using three backticks, the code, and then three backticks or use something such as https://topaz.github.io/paste/ if you prefer sending it through a URL

FAQ

  • Ananace@lemmy.ananace.dev
    link
    fedilink
    arrow-up
    3
    ·
    15 days ago

    Was really blanking on how to do this one nicely, so a bunch of stacked loops it is…
    Also ended up writing two separate solutions for the first and second part, since I couldn’t get acceptable performance otherwise. Still takes half a second on my machine, mainly on the second part.

    This is technically the second implementation, the first one took minutes to calculate, so I wasn’t really okay with stamping it as my solution-of-choice.

    Can definitely still be improved, but I’ve been poking and prodding at this code for hours on end now, so it’s long past time to let it sit for a while and see if I get any better ideas later.

    C#
    int[] layout = new int[0];
    public void Input(IEnumerable<string> lines)
    {
      layout = string.Join("", lines).ToCharArray().Select(c => int.Parse(c.ToString())).ToArray();
    }
    
    public void Part1()
    {
      ushort?[] blocks = BuildBlockmap().ToArray();
    
      var it = 0;
      for (var i = blocks.Length - 1; i > it; i--)
      {
        if (blocks[i] == null)
          continue;
    
        while (it < blocks.Length && blocks[it] != null)
          ++it;
    
        if (it >= blocks.Length)
          break;
    
        (blocks[it], blocks[i]) = (blocks[i], null);
      }
    
      long checksum = 0;
      foreach (var part in blocks.OfType<ushort>().Select((b, i) => i * b))
        checksum += part;
    
      Console.WriteLine($"Checksum: {checksum}");
    }
    
    public void Part2()
    {
      var sparse = BuildSparsemap().ToList();
    
      for (var i = sparse.Count - 1; i >= 0; i--)
      {
        if (sparse[i].Item1 == null)
          continue;
    
        for (var j = 0; j < i; ++j)
        {
          if (sparse[j].Item1 != null)
            continue;
    
          if (sparse[i].Item2 > sparse[j].Item2)
            continue;
    
          var size = sparse[j].Item2;
          size -= sparse[i].Item2;
    
          (sparse[j], sparse[i]) = (sparse[i], (null, sparse[i].Item2));
    
          if (i + 1 < sparse.Count && sparse[i + 1].Item1 == null)
          {
            sparse[i] = (null, (ushort)(sparse[i].Item2 + sparse[i + 1].Item2));
            sparse.RemoveAt(i + 1);
          }
    
          if (sparse[i - 1].Item1 == null)
          {
            sparse[i - 1] = (null, (ushort)(sparse[i - 1].Item2 + sparse[i].Item2));
            sparse.RemoveAt(i);
          }
    
          if (size > 0)
            sparse.Insert(j + 1, (null, size));
    
          j = i + 1;
        }
      }
    
      int ind = 0;
      long checksum = 0;
      foreach (var (val, cnt) in sparse)
        for (var i = 0; i < cnt; ++i)
        {
          checksum += (val ?? 0) * ind;
          ++ind;
        }
    
      Console.WriteLine($"Checksum: {checksum}");
    }
    
    IEnumerable<ushort?> BuildBlockmap()
    {
      ushort blockit = 0;
      bool block = true;
      foreach (var value in layout)
      {
        for (int i = 0; i < value; ++i)
          yield return block ? blockit : null;
        if (block)
          blockit++;
        block = !block;
      }
    }
    
    IEnumerable<(ushort?, ushort)> BuildSparsemap()
    {
      ushort blockit = 0;
      bool block = true;
      foreach (var value in layout)
      {
        if (block)
          yield return (blockit++, (ushort)value);
        else
          yield return (null, (ushort)value);
        block = !block;
      }
    }