I disagree. Sure, companies have a moral right to recoup their R&D costs on a console, but I fully reject the Divine Right of Shareholders. As long as the emulators aren’t sold for profit and no one is hurt, a multibillion dollar company like Nintendo has zero moral ground to tell us that we cannot emulate consoles that we have bought to play games that we also bought.
The key wasn’t used in a book or in the hex values for a flag. That’s like saying the formula for Coke can’t be proprietary because it could be put in a book.
Software can absolutely be proprietary, and that key is part of the software.
IANAL, but from a EU-centric perspective on copyright (which is the only one I can reliably talk about) the idea of a proprietary encryption key is bogus. A creative work can be copyrighted if it has sufficient originality (or under some other very specific conditions). Smaller parts of such a work are not copyrighted if they don’t meet that criteria on their own. The encryption key (which is very probably randomly generated and definitely not a creative work) thus can’t be copyrighted on it’s own. At least in the EU, there should be no argument against sharing said key (at least in respect to copyright).
I honestly can’t talk about other jurisdictions (maybe someone else here can) but I imagine it should be similar to this in many other countries.
Sharing isn’t the issue. The emulator was profiting from it.
I wrote about sharing but even profiting from it should be legally permissible.
If I copied your house key and sold it, would that be alright?
Of course not. There are laws against that. Laws that are not copyright laws.
but I don’t lie to myself that it’s morally defensible.
Oh, sorry, I thought this was about legality. If we want to talk about the morality of evading copyright we should also about the morality of copyright itself, how it historically came to be and whose interests it was supposed to serve (it wasn’t made to support creatives). Actually there is surprisingly little evidence that the introduction of copyright increased the incentives for creatives to publish or made them wealthier (except a select few). I think there is a better case to be made for the morality of sharing creative works unlawfully than for limiting the sharing of those works for a century after their creation.
Imagine not knowing the law or thinking that it doesn’t apply to you. There’s a reason why emulation has been around for so long but Yuzu got shut down pretty damn quickly.
Emulation is perfectly legal if you own the game.
And yet Nintendo files bogus copyright claims against emulators.
They’re not bogus. The emulator that shut down were selling a product using a proprietary encryption key owned by Nintendo.
That’s why Dolphin still exists.
And ryujinx?
Well the dev closed it without any public c&d…
Maybe the thousands of copyrighted images of amiibos hosted on https://amiibo.ryujinx.org/ ?
I disagree. Sure, companies have a moral right to recoup their R&D costs on a console, but I fully reject the Divine Right of Shareholders. As long as the emulators aren’t sold for profit and no one is hurt, a multibillion dollar company like Nintendo has zero moral ground to tell us that we cannot emulate consoles that we have bought to play games that we also bought.
The emulator they shut down was being sold for a profit. They haven’t gone after Dolphin, which is free.
What if the key was in a book? It would have to be protected by free-speech, which makes it uncensorable.
What if the key contents were used as hex values to make a flag? Would you censor a flag too?
No such thing as “proprietary encryption keys” exist.
The key wasn’t used in a book or in the hex values for a flag. That’s like saying the formula for Coke can’t be proprietary because it could be put in a book.
Software can absolutely be proprietary, and that key is part of the software.
deleted by creator
What if your hypothetical was real? Then you’d really have a strong argument!
look up 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
not hypothetical, real flag
IANAL, but from a EU-centric perspective on copyright (which is the only one I can reliably talk about) the idea of a proprietary encryption key is bogus. A creative work can be copyrighted if it has sufficient originality (or under some other very specific conditions). Smaller parts of such a work are not copyrighted if they don’t meet that criteria on their own. The encryption key (which is very probably randomly generated and definitely not a creative work) thus can’t be copyrighted on it’s own. At least in the EU, there should be no argument against sharing said key (at least in respect to copyright).
I honestly can’t talk about other jurisdictions (maybe someone else here can) but I imagine it should be similar to this in many other countries.
Sharing isn’t the issue. The emulator was profiting from it.
If I copied your house key and sold it, would that be alright?
For the record, I support emulation, but I don’t lie to myself that it’s morally defensible.
I wrote about sharing but even profiting from it should be legally permissible.
Of course not. There are laws against that. Laws that are not copyright laws.
Oh, sorry, I thought this was about legality. If we want to talk about the morality of evading copyright we should also about the morality of copyright itself, how it historically came to be and whose interests it was supposed to serve (it wasn’t made to support creatives). Actually there is surprisingly little evidence that the introduction of copyright increased the incentives for creatives to publish or made them wealthier (except a select few). I think there is a better case to be made for the morality of sharing creative works unlawfully than for limiting the sharing of those works for a century after their creation.
SIMPingForBillionaires.jpeg
Imagine not knowing the law or thinking that it doesn’t apply to you. There’s a reason why emulation has been around for so long but Yuzu got shut down pretty damn quickly.