“We believe RPGs are big … So we always believed the audience was there,” says Adam Smith

  • TheActualDevil@lemmy.world
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    1 year ago

    Some of my favorite parts of One DnD are the things that Larian already changed. Starting proficiencies tied to class instead of race? Perfect. Physical features tied to race seems fine to me, i.e. elemental resistances or a free spell or 2. But linking proficiencies limited your choices when creating a new character. Some races were just built better for some classes and some are built really poorly for some classes. That was the first thing they fixed and it made me happy. WotC knows that the majority of people just want a streamlined way to have fun when playing without having to do hours of research and they’re clearly moving in that direction. If you want to have a fun game with a large player base, the entry fee needs to be reasonable. I love 5e but when I was first learning the rules and making a character, I realized that if I wanted to actually be happy with my character months later I would need to spend a lot of time planning. If you don’t already know all the features and how they work with/against each other, it’s real easy to find yourself with an ineffective member of the party if you’re just picking whatever feels fun at the time. That can put a lot of people off and the new edition is fixing a lot of that by basically including a lot of house rule stuff that people were already doing to make their own games more fun.