Made the kinda constellation animation you see sometimes in the backgrounds of things.
(surprisingly easy on resources given the O(n2) complexity
very nice. I would very much love to know how you did that :)
I would love to know as well!
sending a notification to you just in case, explanation in the neighbor comment :v
Thank you!
thank you! seems someone else already tagged you, but here’s the link to source just in case: https://codeberg.org/aketawi-study/rust-constellation-bgr/
The basic idea is that I spawn a bunch of nodes with rando m velocitins and check the distance between each other at every frame. If the distance is within a certain radius, draw a line.
To display it in the background I just have a script that launches it on startup, and a couple of rules in AwesomeWM and picom to make it transparent, unfocusable and borderless
Looking awesome. Thank you for your time and the explanation
You can also run open-source, light-weight demoscenes btw, although some of them run purely on TTY.
Very pleasant.
what’s the little rain simulation you’ve got in your terminal? :D
Its this one: https://github.com/k-blo/rainfall c:
thank you!! _