Hearing what it was like to write, shoot, and animate ‘Baldur’s Gate 3’ definitely explains why the romances and intimate moments feel so real.
Hearing what it was like to write, shoot, and animate ‘Baldur’s Gate 3’ definitely explains why the romances and intimate moments feel so real.
From what I recall of Dragon Age: Origins the romance was player initiated in a fairly natural way (e.g. asking for a kiss instead of a “thanks”, making flirty puns). If you [personally] didn’t like the NPC it was fairly easy to keep things platonic.
Whereas in Mass Effect, if you weren’t interested, you could never choose the top dialogue option talking to them or else you’d end up accidentally initiating a romance.