I sometimes play games and also open my music player, but the sound from the game drowns out the music, so I need to go into the sound mixer on KDE and manually lower the game’s volume every time.
I was wondering, is there a way to do this process automatically? As in setting up conditions like “if music is playing (some MPRIS API?) then lower all other apps’ volumes)”, maybe even crazier “if some app is outputting voice then set its volume back up and lower music app’s volume or pause its playback altogether for some specified timeout that keeps being refreshed for as long as voice is heard”.
I imagine the latter is a bit of a dream, but maybe for the first, even some quick sound profile selector would go a long way, say switching from “normal profile” to “background music profile”, etc. which specify preconfigured volumes for those apps.
Is that a thing?

  • QuazarOmega@lemy.lolOP
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    2
    ·
    2 months ago

    55 minutes? Uhm, could you tell me the relevant section of the video, please?

      • QuazarOmega@lemy.lolOP
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        2
        ·
        edit-2
        2 months ago

        Why so irritable? I’m just asking, I don’t even know German, I thought since you knew the video already, you could point me in the right direction, rather than me having to sift through it all while also passing it through a translator to hopefully (because I don’t know how well youtube’s auto-translate feature works) find the information I’m looking for in the whole presentation

        • boredsquirrel@slrpnk.net
          link
          fedilink
          arrow-up
          1
          ·
          2 months ago

          So you dont know german, this changes some things.

          The person explains

          • Alsa
          • pulseaudio
          • jack
          • pipewire
          • audio hardware
          • jack plugins
          • common types of audio modulation (compression, limiting, amplifying, equalizing,…)
          • how pipewire combines all of those