Thanks for the reply! It’s a fairly common problem in games like this where the “evil run” is less fun because so many decisions just lead to cut off branches of story or characters missing. Writing compelling evil options in an RPG is genuinely difficult - and not common.
Let’s hope the new endings are more satisfying, at least!
Thanks for the reply! It’s a fairly common problem in games like this where the “evil run” is less fun because so many decisions just lead to cut off branches of story or characters missing. Writing compelling evil options in an RPG is genuinely difficult - and not common.
Let’s hope the new endings are more satisfying, at least!