cm0002@literature.cafe to Programming@programming.dev · 1 month agoDivide by depth for instant 3Dgabrieloc.comexternal-linkmessage-square12linkfedilinkarrow-up11cross-posted to: programming@lemmy.ml
arrow-up11external-linkDivide by depth for instant 3Dgabrieloc.comcm0002@literature.cafe to Programming@programming.dev · 1 month agomessage-square12linkfedilinkcross-posted to: programming@lemmy.ml
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up0·1 month agoCheck out cross product & dot product, basic stepping stones for 3D rendering (and culling). Then quaternions & lerp for rotations (you don’t want gimbal lock). Good luck, it’s loads of fun (IMO)!
Check out cross product & dot product, basic stepping stones for 3D rendering (and culling). Then quaternions & lerp for rotations (you don’t want gimbal lock).
Good luck, it’s loads of fun (IMO)!