For the Steam Frame, x86-64 is run through a compatibility layer already anyway, so who’s to say that would be any better than the Lepton compatibility layer? At least for Frame users, obv.
I understand lepton works in the other direction, and you wouldn’t need processor architecture conversion to go from Android VR to frame VR.
I’m saying if you want additional horsepower, converting Android VR (meta apps) to full fat pcvr to run on a real computer to then stream to a quest or a frame or to play those titles on index, vive, etc.
For the Steam Frame, x86-64 is run through a compatibility layer already anyway, so who’s to say that would be any better than the Lepton compatibility layer? At least for Frame users, obv.
I understand lepton works in the other direction, and you wouldn’t need processor architecture conversion to go from Android VR to frame VR.
I’m saying if you want additional horsepower, converting Android VR (meta apps) to full fat pcvr to run on a real computer to then stream to a quest or a frame or to play those titles on index, vive, etc.