• ruse8145@lemmy.sdf.org
    link
    fedilink
    arrow-up
    5
    arrow-down
    2
    ·
    edit-2
    4 months ago

    If it has to go to disk for immediate loading of assets while playing a video game you’re losing more than 1-5 fps

    • refalo@programming.dev
      link
      fedilink
      arrow-up
      4
      ·
      edit-2
      4 months ago

      Maybe, but not every frame while you’re playing. No game is loading gigs of data every frame. That would be the only way most encryption algorithms would slow you down.

      • gaylord_fartmaster@lemmy.world
        link
        fedilink
        arrow-up
        2
        arrow-down
        1
        ·
        4 months ago

        You’re more likely going to get stuttering or asset streaming issues which are going to have more impact than losing a few fps.

      • ruse8145@lemmy.sdf.org
        link
        fedilink
        arrow-up
        1
        ·
        4 months ago

        Yeah was thinking about that (edited to add immediate) – games are certainly background loading nowadays but the stuff needed is intended to be in ram by the time it’s needed, afaik.

    • thayer@lemmy.ca
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      4 months ago

      Yeah, I’m sure there are a lot of variables there. I can only say that in my experience, I noticed zero impact to gaming performance when I started encrypting everything about 10 years ago. No stuttering or noticeable frame loss. It was a seamless experience and brings real peace of mind knowing that our financial info, photos, and other sensitive files are safely locked away.

      • ruse8145@lemmy.sdf.org
        link
        fedilink
        arrow-up
        1
        ·
        4 months ago

        For sure I’m just saying i’d guess that’s because at play time you’re loading everything into ram. For bulk loading I would encryption perf follows the general use case.

        (Tldr encryption shouldn’t matter for games)