Seriously. I don’t know that it can be done on Linux. There was a user on protondb that claimed the game works “even with lots of mods” but there’s no way to message people on there and ask them how the fuck they got something to work.
Every single mod requires “Unnoffical Skyrim Special Edition Patch” just about. That mod has esps in it. Esp mods cannot be installed without LOOT which can’t run on Linux. Even if I add my mod load order in plugins.txt and write protect it, the game still somehow erases it and refused to load any mods.
Has anyone here got Skyrim special edition mods working on Linux? How did you hack the mod loading and the load order to work without LOOT?
WHY THE FUCK DO THEY HAVE TO MAKE THINGS MORE COMPLICATED THAN DRAGGING AND DROPPING SOME FUCKING FILES
Does there exist a file on the filesystem that stores the load orders? Where is the thing that replaced Plugin.txt? (since it doesn’t work anymore)
When manually installing mods, what do I have to do besides putting all the respective files and folders in the correct locations? I think that’s the million dollar question here.
If you’re using steam, it’s probably
steamapps/compatdata/489830/pfx/drive_c/users/steamuser/AppData/Local/Skyrim Special Edition/Plugins.txt
. All the various tools will just try to modify that file for you.I have ~500 mods working well on linux just by manually installing them one at a time over a couple of years.
Plugins.txt gets overwritten each time the game starts. In Starfield you have to download this thing called plugins enabler and then you can add mods to the Plugins.txt file like that.
What did you do/what mods did you download in order to get the game to load mods based off of Plugins.txt instead of clearing the contents of Plugins.txt on each launch?
Also, I tried making the file not have write permissions and then I tried making it readonly by everyone except superuser. The game still somehow erased the contents of the file. The game is installed on an ext4 volume.
Yeah there is no “plugins enabler” required, that’s just a starfield thing.
If something is overwriting your plugins.txt it probably isn’t Skyrim. Maybe you’re launching something other than the actual game? Such as a mod organizer type of thing which isn’t working correctly. Skyrim itself definitely should not do that, nor should skse64_loader.exe which is what you’d want to run instead if you have skse (a very widely-used mod).