• cmnybo@discuss.tchncs.de
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    1 month ago

    I wonder how long it will take to get mod support after the switch? When there’s a major update to the game, it usually takes a long time and there are a lot of mods that don’t get updated because it’s too much work.

    • db2@lemmy.world
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      1 month ago

      They could try making a game that lets you add mods that doesn’t break said mods every update too.

          • cmnybo@discuss.tchncs.de
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            1 month ago

            They aren’t part of the game. The developers of forge and fabric have to wait until a new version of Minecraft gets released then reverse engineer it to make everything work. If there is a big update, it takes a lot of time.

        • Mr.Chewy@lemmy.world
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          1 month ago

          And it sure would be nicer if the modding community wasn’t divided coreboot/libreboot style too TT

  • lyralycan@sh.itjust.works
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    1 month ago

    This is huge! I just recently found a Vulkan mod but many other mods can’t run with it. At this point I never expected Mojang to make such a great step towards performance improvements.

  • Hazzard@lemmy.zip
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    1 month ago

    No kidding. I had already been fairly interested and excited about the mod that already does this, but unfortunately knew it would somewhat split the modding community, as any mod complex enough to call OpenGL directly for anything naturally doesn’t work.

    Minecraft switching guarantees mods will support it though. This should be a major boon for the performance of shaders and other visual mods going forward, once mods complete the transition.