• TheEntity@lemmy.world
    link
    fedilink
    arrow-up
    33
    ·
    6 months ago

    If the hard mode merely makes everything into a bullet sponge with huge HP bar, no thanks. I’m perfectly fine with some games just being easier and others just being harder. Or having multiple well thought out difficulty options, but only if they are actually well thought out.

    • Heavybell@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      5
      ·
      6 months ago

      Agree on the bullet sponge thing, god I hate that. Helldivers 2 does it best, IMO. Not deadlier or more resilient enemies, just more of them and deadlier types.

    • NutWrench@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      6 months ago

      Yup. This is the lazy devs “difficulty” setting. Harder just means, “Enemies take more damage / Enemies deal more damage.”

    • KombatWombat@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      6 months ago

      When games go too far with this, it can encourage exploit or cheese strategies, or at least strict adherence to a meta build. This can actually mean resorting to a solution with less skill needed, since the game has already been effectively solved. A still-challenging situation that doesn’t demand perfection can be reasonably done with unoptimized preparation and adaptation.