Or just let the developer decide what they think fits their game best? Not every product is for every person, and that’s fine really. Trying to broaden appeal is good, but you don’t want to spread resources so thin that you end up with a mess.
I kinda agree with you, tbh. Tho I’d apply that logic to more than just difficulty.
That said tho, I’d also be okay with the devs putting the most work into normal mode but also tossing in barely tested, unbalanced easy and hard modes with a “this is not the intended experience, use at your own peril” warning. I know no AAA dev would do that but I’d honestly be okay with it.
Easy mode is in overwhelming most of cases just a few numbers change.
I would say making game harder is much more difficult and resource consuming, but most of it is, like many other comment noted, just cranking up those same numbers up.
Or just let the developer decide what they think fits their game best? Not every product is for every person, and that’s fine really. Trying to broaden appeal is good, but you don’t want to spread resources so thin that you end up with a mess.
We aren’t forcing them.
But we are allowed to have the opinion that we would enjoy the game more if we could choose ourselves how difficult we want it to be.
I kinda agree with you, tbh. Tho I’d apply that logic to more than just difficulty.
That said tho, I’d also be okay with the devs putting the most work into normal mode but also tossing in barely tested, unbalanced easy and hard modes with a “this is not the intended experience, use at your own peril” warning. I know no AAA dev would do that but I’d honestly be okay with it.
Easy mode is in overwhelming most of cases just a few numbers change.
I would say making game harder is much more difficult and resource consuming, but most of it is, like many other comment noted, just cranking up those same numbers up.