Okay, but only if we compromise and you give me “balls in belt sander” level difficulty in casual games too. None of this skyrim “just double the enemy HP and damage” crap either, I want to be fighting for my fucking life trying to avoid tom nook’s bankruptcy beam.
It would be a lot to ask the devs to include a variable for the basic functions 😁
I think the irony is, there’s a huge overlap between gamers who don’t have a lot of time to game because of work and the gamers who have money because they work.
A market for those who want to enjoy games in an easier way that doesn’t require practice 😏
So, games should have options so they suit a wide range of players and preferences?
Controversial.
Gonna assume a lack of sarcasm here but yes. Dark Souls and Street Fighter embody this debate
Okay, but only if we compromise and you give me “balls in belt sander” level difficulty in casual games too. None of this skyrim “just double the enemy HP and damage” crap either, I want to be fighting for my fucking life trying to avoid tom nook’s bankruptcy beam.
Street Fighter is an odd choice.
It’s only controversial if you want the game to have easier options. ;)
It would be a lot to ask the devs to include a variable for the basic functions 😁
I think the irony is, there’s a huge overlap between gamers who don’t have a lot of time to game because of work and the gamers who have money because they work.
A market for those who want to enjoy games in an easier way that doesn’t require practice 😏