I’ve never heard an implementation that sounded better than just a basic downmix to stereo that any old media player can do. Which is the other option.
And certainly not something that was better than using stereo audio to begin with. All the magic of hearing things from different directions can be fit right there, into the two stereo channels.
There are so many of these programs that claim all kinds of things, but even when they do just do HRTF based on actual surround sound signals, it’s maddening how often they just fuck it up with some bs room filter on top.
These software application come with almost every gaming headset and it’s the only context I ever see anyone use this stuff. And not once have I tried it and thought that using a headset in “plain” stereo sounded worse.
Totally agree that a lot of them are poor implementations. Or just have a terrible UX such that it’s almost guaranteed that a layperson is going to set it up badly and have a degraded experience that they’ve convinced themselves is good. Obviously the “correct” thing to do is check every box for “enhancements”, right?
Gaming peripheral software supplied by the OEM being bad is probably the least surprising thing I’m likely to read all day.
As for stereo sounding better, I think in the purest sense that’s always going to be true. Any kind of processing is going to alter the audio to some degree away from the original “intent”. A pure triangle wave from a NES isn’t going to be a pure triangle wave after it goes through any HRTF, good, bad, or otherwise. If you want your sound to be clean then yes, avoid extra processing at all costs.
I’ve never heard an implementation that sounded better than just a basic downmix to stereo that any old media player can do. Which is the other option.
And certainly not something that was better than using stereo audio to begin with. All the magic of hearing things from different directions can be fit right there, into the two stereo channels.
There are so many of these programs that claim all kinds of things, but even when they do just do HRTF based on actual surround sound signals, it’s maddening how often they just fuck it up with some bs room filter on top.
These software application come with almost every gaming headset and it’s the only context I ever see anyone use this stuff. And not once have I tried it and thought that using a headset in “plain” stereo sounded worse.
Totally agree that a lot of them are poor implementations. Or just have a terrible UX such that it’s almost guaranteed that a layperson is going to set it up badly and have a degraded experience that they’ve convinced themselves is good. Obviously the “correct” thing to do is check every box for “enhancements”, right?
Gaming peripheral software supplied by the OEM being bad is probably the least surprising thing I’m likely to read all day.
As for stereo sounding better, I think in the purest sense that’s always going to be true. Any kind of processing is going to alter the audio to some degree away from the original “intent”. A pure triangle wave from a NES isn’t going to be a pure triangle wave after it goes through any HRTF, good, bad, or otherwise. If you want your sound to be clean then yes, avoid extra processing at all costs.