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RmDebArc_5@piefed.zip to Programmer Humor@programming.devEnglish · 3 days ago

Decentralization

piefedimages.s3.eu-central-003.backblazeb2.com

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Decentralization

piefedimages.s3.eu-central-003.backblazeb2.com

RmDebArc_5@piefed.zip to Programmer Humor@programming.devEnglish · 3 days ago
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  • hakunawazo@lemmy.world
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    3 days ago

    But look how the FPS are going up.

  • fort_burp@feddit.nl
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    3 days ago

    Programmer Humor x Dad Jokes

    • mogranja@lemmy.world
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      2 days ago

      As a programmer/dad, I would think the cross section would be pretty high.

  • goatinspace@feddit.org
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    3 days ago

    • lividweasel@lemmy.world
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      2 days ago

      Prepping for migration from cloud back to on-prem?

  • sp3ctr4l@lemmy.dbzer0.com
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    3 days ago

    What?

    Has this person never tried to optimize volumetric fog on low end hardware?

    No no no no no.

    That is a succesful render., assuming your uh… perception of time hasn’t massively slowed.

    If you start getting z fighting and notice a few windows and cars with flipped normals, lod pop-in… now thats a rendering error.

  • eestileib@lemmy.blahaj.zone
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    3 days ago

    That building’s wall is beveling kinda comcerningly.

    • KSP Atlas@sopuli.xyz
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      3 days ago

      As someone who used to live in Edinburgh

      It’s just like that

  • Destide@feddit.uk
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    3 days ago

    Can you be done for speeding if decreasing the draw distance increased the ticks?

  • AnotherPenguin@programming.dev
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    3 days ago

    Fog computing indeed

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