In the age of the Steam Deck and Proton, the Windows API has largely been demoted to a virtual machine that is already implemented on Linux. Given that some 5% of the market play on Linux, game publishers have an incentive to not write their Windows code in such a way that it breaks on Proton.
In the age of the Steam Deck and Proton, the Windows API has largely been demoted to a virtual machine that is already implemented on Linux. Given that some 5% of the market play on Linux, game publishers have an incentive to not write their Windows code in such a way that it breaks on Proton.
It’s more like “Demoting Windows API from a virtual machine to some .so libraries and a loader executable”