Transcript
var game = new Game()
.EnableMultiplayer()
.EnableSpatialAudio()
.SetPerformance(Game.Performance.HIGH)
.ForEachBug(Bug::AutoFix)
.GetWishlists(7000);
game.Release();
Transcript
var game = new Game()
.EnableMultiplayer()
.EnableSpatialAudio()
.SetPerformance(Game.Performance.HIGH)
.ForEachBug(Bug::AutoFix)
.GetWishlists(7000);
game.Release();
This code is going to make me have a stroke. What language is this? Why does the game object have an internal bug tracker implementation? Does the game force itself into wishlists? If yes, why stop at 7000?
I know I shouldn’t get so mad at a random internet joke but this one makes me twitchy.