You think timezones are annoying? Try handling metrics that use imperial and metric, need to be rounded to different precisions across a large system, and are sometimes recorded in a different unit than it’s viewed in. Slap some floating point error on there, and you got yourself a fun time.
I spent all day working on bug where backend was categorizing 19.9999 as falling between <20, but frontend was rounding it to 20 and categorizing it as >=20.
I would say your biggest issue here is needing precise decimal point computations and using imprecise data types. Any software that requires precision in the decimals needs to use types that are made for precise decimals. No floating point error.
This is why, in any competent software dealing with physics in any way, it is always metric under the hood. Someone wants to see a quantity in some stupid freedom units? Fine sure convert it for them, but internally everything should be metric. Physics is hard enough, there’s no reason to make it worse with an inconsistent unit system with built in footguns somehow.
I agree, storing in a consistent unit is the way. That doesn’t solve conversion/rounding issues, but it does simplify things.
Though you can run into floating point errors when editing in one unit vs storing in another. For example, maybe the user entered 2 in unit A, then it’s converted to unit B and stored in the db. However, when it’s converted back to unit A, it’s 1.999999. Fortunately rounding fixes this. We say unit A and B get 2 decimals of precision, and 1.999999 becomes 2.00.
You think timezones are annoying? Try handling metrics that use imperial and metric, need to be rounded to different precisions across a large system, and are sometimes recorded in a different unit than it’s viewed in. Slap some floating point error on there, and you got yourself a fun time.
I spent all day working on bug where backend was categorizing 19.9999 as falling between <20, but frontend was rounding it to 20 and categorizing it as >=20.
I would say your biggest issue here is needing precise decimal point computations and using imprecise data types. Any software that requires precision in the decimals needs to use types that are made for precise decimals. No floating point error.
This is why, in any competent software dealing with physics in any way, it is always metric under the hood. Someone wants to see a quantity in some stupid freedom units? Fine sure convert it for them, but internally everything should be metric. Physics is hard enough, there’s no reason to make it worse with an inconsistent unit system with built in footguns somehow.
I agree, storing in a consistent unit is the way. That doesn’t solve conversion/rounding issues, but it does simplify things.
Though you can run into floating point errors when editing in one unit vs storing in another. For example, maybe the user entered 2 in unit A, then it’s converted to unit B and stored in the db. However, when it’s converted back to unit A, it’s 1.999999. Fortunately rounding fixes this. We say unit A and B get 2 decimals of precision, and 1.999999 becomes 2.00.
hey at least once your code is correct it’ll stay that way. You won’t have to deal with things like old and new versions of your program disagreeing on what time it was in Iran for the last month and a half of 1978
But have you ever try making a calendar?
https://zachholman.com/talk/utc-is-enough-for-everyone-right
Thanks, interesting read
Hopefully you’re not working for NASA.
I remember talking about ths in early semesters of Software Engineer career in college