Nvidia's shift away from PC gaming wasn't driven by AI alone. Slowing GPU gains, rising manufacturing costs, and longer upgrade cycles made gamers a far less attractive...
Why should anyone take ray tracing into account when ray tracing, especially for the first two or three generations of RTX cards, was a pointless gimmick that could not run well enough to be realistically desirable and was supported by practically zero games?
Why should anyone take ray tracing into account when ray tracing, especially for the first two or three generations of RTX cards, was a pointless gimmick that could not run well enough to be realistically desirable and was supported by practically zero games?
And that is exactly what reviewers and consumers alike both realized during it’s release