Beamdog tried and failed before Larian got the opportunity
“All the companies out there were like, ‘It’s a single-player RPG, it’s not going to do that big in numbers, and Wizards owns the IP. So why are we spending our money to increase the value of their IP? Why don’t we do our own IP?’” he recalls, to PCGamer.
Those companies are right, and this is exactly why Larian passed on DLC for BG3 and moved straight to Divinity. Why pay out a cut when you’re riding high and can work on a game where you don’t have to? Narrowing your margins like that is the kind of thing that can sink a studio.
It’s also an especially tough ask in a style of game where a given player isn’t going to see the majority of the content in the game because everything’s branched out. I hope people appreciate BG3 for the rare bird it is, because studios are rarely insane enough to take the kind of swing Larian did on it.
After the kick ass job they did with BG3 I’m pretty much guaranteed to buy their next release. It was the best marketing campaign they could hope for.
We are ruled by fools. Many big organizations are run by Business Idiots. People too rich and removed from the real world and how work gets done to know what they’re talking about. They’re like parasites or cancer cells.
We should probibit wealth consolidating to prevent this
lol glad we could prove them wrong
Unfortunately I don’t think they care. They have long had the numbers and can visit any public forum and see the way we talk about this or check out any popular gaming channel.
They don’t care.
cackles maniacally in Bethesda
I’m pretty glad Bioware didn’t touch that franchise in the last 20+ years haha.
Yeah talk about dodging a bullet.





