cross-posted from: https://pawb.social/post/7233504

Supporting the Rules

alt text: “the state of the animation industry”

“you’re pirating that show? don’t you wanna support the creators?” “I AM the creator.”

“haha the only way I can show future employers my work is to send a link to a bunch of pirated copies of it haha what a nightmare haha”

    • uis@lemm.ee
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      8 months ago

      TLDR from Factorio devs: piracy costs only pirates(electricity bill, internet bills), resellers costs game studios a lot(fees, chargebacks) and often are part of fraud and money launderung.

    • groet@feddit.de
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      8 months ago

      They sometimes buy keys using stolen credit cards. When the fraud is found out, the banks will request the money from the developer. They in turn often don’t have a way to lock the fraudulent key, so it remains valid.

      The costs for the initial bank transfer, plus the time invested in returning the money to the credit card holder are payed by the developer.

      The key reseller has a 100% profit margin, the customer has a valid and cheap game key, and the developer actually lost time and money.

      • theshatterstone54@feddit.uk
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        8 months ago

        Never realised this could lead to a loss from the game dev

        Edit: So do it for Ubisoft, EA etc. but not for indie games. Got it.

        Oh wait. realises you can’t do it for big companies anymore