I’ve always been a particularly good Mercy player. It seemed odd to me because my standard playstyle is all-or-nothing dive dps.
Eventually I realized that I was aggressively attacking my teammates with healing. Subconsciously I think I see myself as on my own separate third team, and I’m blitzing them like a Genji and destroying their weakness before they can purposely commit suicide. When they all survive, it’s because I successfully thwarted my own team in their efforts to die.
When I played OW, Moira was one of my top characters. It wasn’t rare for me to top both damage and healing charts because of how aggressively I played her.
See an enemy? Throw and orb, drain them, phase away unpredictably if they turn their attention on me, then throw another orb their way to punish them if they do chase, chasing them back if they don’t (or maybe abandoning the fight if there’s something more strategic to do).
See a teammate? Throw and orb and heal, aiming the orb to also harass whoever they are fighting, then use the teleport either defensively if they try to kill the healer or if we’re headed into a team fight maybe use it offensively to teleport behind their line and surprise them with an orb and draining their healer. If you were good with orb placement and timing, they might not even notice you’re in the room with them before their team is half dead.
I wish blizzard didn’t suck so much. I kinda miss that game.
How could you say something so unorthodox yet so true?
In every game that I got somewhat good at, it was because I learned to how to play aggressively and throw more passive players off balance. Something about entry fragging or rushing down players in battle royal was so satisfying, as you really need to work with you team to not throw your life away. It’s dirty work that someone needs to do, so that person might as well be me.
I play support in Overwatch because I still get to shoot at people but I can also shoot at my teammates to heal them. I enjoy shooting at people.
I’ve always been a particularly good Mercy player. It seemed odd to me because my standard playstyle is all-or-nothing dive dps.
Eventually I realized that I was aggressively attacking my teammates with healing. Subconsciously I think I see myself as on my own separate third team, and I’m blitzing them like a Genji and destroying their weakness before they can purposely commit suicide. When they all survive, it’s because I successfully thwarted my own team in their efforts to die.
When I played OW, Moira was one of my top characters. It wasn’t rare for me to top both damage and healing charts because of how aggressively I played her.
See an enemy? Throw and orb, drain them, phase away unpredictably if they turn their attention on me, then throw another orb their way to punish them if they do chase, chasing them back if they don’t (or maybe abandoning the fight if there’s something more strategic to do).
See a teammate? Throw and orb and heal, aiming the orb to also harass whoever they are fighting, then use the teleport either defensively if they try to kill the healer or if we’re headed into a team fight maybe use it offensively to teleport behind their line and surprise them with an orb and draining their healer. If you were good with orb placement and timing, they might not even notice you’re in the room with them before their team is half dead.
I wish blizzard didn’t suck so much. I kinda miss that game.
How could you say something so unorthodox yet so true?
In every game that I got somewhat good at, it was because I learned to how to play aggressively and throw more passive players off balance. Something about entry fragging or rushing down players in battle royal was so satisfying, as you really need to work with you team to not throw your life away. It’s dirty work that someone needs to do, so that person might as well be me.