Seems like he’s been pushed into using LLMs as a way to cope with the deluge of LLM-generated security reports.

  • Mikina@programming.dev
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    15 hours ago

    What hardware that needs? My issue with running local models was that it’s too much of a resource hog to be able to do gamedev on the same machine, and any sensible model needs pretty expensive hardware to just get a server for it. Especially with current prices.

    • locuester@lemmy.zip
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      6 hours ago

      64GB unified memory. I run it (and a lot more) on a dgx spark, but a Mac mini would suffice also.

      You could prob run 4-bit version on a RTX card with 32g. Maybe even 24g. Like a 5090 or 4090 or such.

      So much info out there.

      • wewbull@feddit.uk
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        2 hours ago

        Mac Minis top out at 48GB and are 1.8k when configured like that. It’s going to be at least $2k to buy anything that has a hope of running it at a reasonable speed.

        Running local isn’t free, but at least it’s just a single upfront payment.