Well the interesting part of this is that they will collaborate on the engine but the frontend will still be independent.
I think this is a sound strategy (if I understood it well) as the key differentiators remain but the hard parts (running the damn things) become collaborative.
This also IMO helps a lot user experience, as dealing with broken scripts, mysterious wine settings and keeping up with version changes makes playing a game a big ordeal compared with other platforms (In some cases like old games, it can be worse).
Well the interesting part of this is that they will collaborate on the engine but the frontend will still be independent.
I think this is a sound strategy (if I understood it well) as the key differentiators remain but the hard parts (running the damn things) become collaborative.
This also IMO helps a lot user experience, as dealing with broken scripts, mysterious wine settings and keeping up with version changes makes playing a game a big ordeal compared with other platforms (In some cases like old games, it can be worse).
If you are correct, this is indeed a great stride in the right direction! Thank you for the input.
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