For whatever reason Slay the Spire 2 became this flashpoint for this discussion, even though, from all I’ve seen, the devs never made any statements complaining about it. Maybe it was fans getting things spoiled?
Yeah I guess you could argue that not encrypting or obfuscating the binary makes it a bit faster to create a pirated version but it doesn’t really effect piracy rates beyond that.
I’m just happy to see a FOSS engine being noticed as important to the game’s success.
You can de-compile Unity games too. Wtf is this?
For whatever reason Slay the Spire 2 became this flashpoint for this discussion, even though, from all I’ve seen, the devs never made any statements complaining about it. Maybe it was fans getting things spoiled?
Unity, and C# in general, are TRIVIAL to decompile (not accounting for obfuscators).
That il2cpp stuff gives me a big headache though. I guess you could consider that a kind of obfuscation.
Yeah I guess you could argue that not encrypting or obfuscating the binary makes it a bit faster to create a pirated version but it doesn’t really effect piracy rates beyond that.
I’m just happy to see a FOSS engine being noticed as important to the game’s success.
it’s more so that godot has no built in way to obfuscate source code, and likely never will