Post:
If you’re still shipping load‑bearing code in C, C++, Python, or vanilla JavaScript in 2025, you’re gambling with house money and calling it “experience.”
As systems scale, untyped or foot‑gun‑heavy languages don’t just get harder to work with—they hit a complexity cliff. Every new feature is another chance for a runtime type error or a memory bug to land in prod. Now layer LLM‑generated glue code on top of that. More code, more surface area, less anyone truly understands. In that world, “we’ll catch it in tests” is wishful thinking, not a strategy.
We don’t live in 1998 anymore. We have languages that:
- Make whole classes of bugs unrepresentable (Rust, TypeScript)
- Give you memory safety and concurrency sanity by default (Rust, Go)
- Provide static structure that both humans and LLMs can lean on as guardrails, not red tape
At this point, choosing C/C++ for safety‑critical paths, or dynamic languages for the core of a large system, isn’t just “old school.” It’s negligence with better marketing.
Use Rust, Go, or TypeScript for anything that actually matters. Use Python/JS at the edges, for scripts and prototypes.
For production, load‑bearing paths in 2025 and beyond, anything else is you saying, out loud:
“I’m okay with avoidable runtime failures and undefined behavior in my critical systems.”
Are you?
Comment:
Nonsense. If your code has reached the point of unmaintainable complexity, then blame the author, not the language.


Just don’t do bugs. How hard is that?
According to all teams I’ve worked on.
Pretty fucking hard.
I know this is satire, But really though better languages that make various classes of defects unrepresentable reduce defects. It’s wild that such a statement needs to be made, but our industry is filled with folks who don’t critically think about decisions like these.
Like the age old advice for getting better at Smash Brothers - Don’t get hit.
My second favorite prompt, behind “Do not hallucinate”