• Quetzalcutlass@lemmy.world
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    7 days ago

    The best part is Slay the Spire 2 started development as a Unity project, but the devs switched to Godot in response to that Unity runtime fee fiasco a few years ago. Unity lost out on any royalties from one of the biggest indie games ever and Godot got a ton of visibility because of Unity’s idiocy.

    • NotMyOldRedditName@lemmy.world
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      7 days ago

      Oh wow I didnt know they switched because of that. Thats amazing! I’ve already got like 20h in the EA release, the game is fantastic.